Have fun learning research-based idea generation techniques used in universities and engineering firms. Participants will learn and use several techniques according to engineering best practices. They will also play improv games and exercises that facilitate effective collaboration, communication, and imagination.
This session can be customized for the needs of your group. Some example sessions include:
Improve your workflow for customer needs analysis. Participants will practice several techniques in defining needs of the customers or users of their products, including:
Practice your skills in noticing everything happening in your classroom, and learn to handle when you are not noticing everything. Participants will play improv games and exercises selected to challenge your skills in simultaneously listening, speaking, observing, and moving, while interacting with other people. Then they will reflect on how to use those skills for classroom management.
Conduct fun experiments on improv games according to the scientific method. Participants will run controlled experiments, as best as possible, on how they play selected improv games. They will form hypotheses about what factors lead to better game play, define test procedures, play games, take measurements, analyze results, and draw conclusions. Educators can replicate or design similar activities in their science, technology, engineering, arts, and math (STEAM) classrooms.
This workshop integrates concepts in psychology, theater, math, science, and technology. Specific concepts covered include:
One reference on how to use improv to better your design skills is the guide Engineer's Guide to Improv and Art Games, by Pius Wong, available as an ebook or book in print. Click the link for more details.